Wednesday, 12 September 2012

Minecraft inventory


Minecraft:
­­­­­What kind of inventory is it?
Menu based(Creative mode) and limited - There's only a
limited amount of space to hold your items/tools/food
etc.
How does the user interact with the inventory?
The user uses buttons 1-9 to select an item from this menu:
You can also press "I" to bring up the 9x3 set of items, above
the section with the tools and armour.  You can press shift
to automatically retrieve items from a chest and put them
into your inventory.
What is controlled within it?
Items
How is the interface accessed by the player from the game screen?­­­­­­­­­­­
The user presses "I" to access the item menu/inventory
Does the inventory suit the gameplay?
Yes, because there is a tool for everything, You can make an axe to chop down trees faster, there is a pickaxe to destroy stone, cobblestone, ores. Diamond pickaxe's also destroy obsidian blocks.
What do you think of the inventory and why?
I think that the inventory is very good, I like that you can get rid of items easily and there is a tool suited for each type of block.
How may this influence your design?
I like the fact that the nine items are on the game screen, so you can choose out of
the 9 different items in game without having to go out of the game and losing
where you are.
 

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