Minecraft:
What kind of
inventory is it?
Menu based(Creative mode) and limited - There's only a
limited amount of space to hold your items/tools/food
etc.
How does the user interact with the inventory?
The user uses buttons 1-9 to select an item from this menu:
Menu based(Creative mode) and limited - There's only a
limited amount of space to hold your items/tools/food
etc.
How does the user interact with the inventory?
The user uses buttons 1-9 to select an item from this menu:
You can also press "I" to
bring up the 9x3 set of items, above
the section with the tools and armour. You can press shift
to automatically retrieve items from a chest and put them
into your inventory.
What is controlled within it?
Items
How is the interface accessed by the player from the game screen?
The user presses "I" to access the item menu/inventory
Does the inventory suit the gameplay?
Yes, because there is a tool for everything, You can make an axe to chop down trees faster, there is a pickaxe to destroy stone, cobblestone, ores. Diamond pickaxe's also destroy obsidian blocks.
What do you think of the inventory and why?
I think that the inventory is very good, I like that you can get rid of items easily and there is a tool suited for each type of block.
How may this influence your design?
I like the fact that the nine items are on the game screen, so you can choose out of
the 9 different items in game without having to go out of the game and losing
where you are.
the section with the tools and armour. You can press shift
to automatically retrieve items from a chest and put them
into your inventory.
What is controlled within it?
Items
How is the interface accessed by the player from the game screen?
The user presses "I" to access the item menu/inventory
Does the inventory suit the gameplay?
Yes, because there is a tool for everything, You can make an axe to chop down trees faster, there is a pickaxe to destroy stone, cobblestone, ores. Diamond pickaxe's also destroy obsidian blocks.
What do you think of the inventory and why?
I think that the inventory is very good, I like that you can get rid of items easily and there is a tool suited for each type of block.
How may this influence your design?
I like the fact that the nine items are on the game screen, so you can choose out of
the 9 different items in game without having to go out of the game and losing
where you are.
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